Make no mistake: if you want to complete a campaign, you’re in for a grind. Most of that time was spent on attempts at reaching, then figuring out the puzzle to beat, the five end bosses. You personally steer the cart between locations on your map, trying to hit things in the road to get a chance of loot dropping, but taking damage to armor or wheels (which can force you into a disadvantaged battle as you repair them) is predetermined by your chosen path.ĭarkest Dungeon 2 takes roughly 60 to 80 hours depending on how lucky and clever you are – it took me 62, and in the end I used the Radiant Flame (which scales the difficulty based on how much you lose) for the last two bosses. Or it'll be the subsystems of the journey itself, from the coach-driving minigame, which is definitely among the least thematically appropriate examples of a time-wasting minigame I have encountered in the last decade, to the layers of stagecoach durability and its ever-diminishing torchlight granting enemies increasing random bonuses. You might get tired of limited enemy variety after fighting similar teams of lurching zombies and bandits, because many monsters and regions don't unlock until you’ve been dashed against the wall of the first ones for a few hours. You might be frustrated by the lack of tools to overcome what's ahead of you because you haven't unlocked them yet. Newcomers might bounce off for any of myriad reasons. Managing a flexible team that can fight any enemy lineup, as well as keep the battlefield clear of cluttered enemy corpses, is a fun and engaging strategic challenge – especially when dealing with abilities that shift characters’ positions around. Certain skills can only be used from a specific position, and only affect enemies or allies in specific rank slots. These effects matter for both your team and the enemy's, as the returning system of four ranks for hero and enemy positions dictates how a character fights. The combat design is also a step up, with many powers and abilities distilled into a system of handy status tokens to gain and exploit, such as bleed, blight, weakened, dodging, and guarding, among others. Brilliant narration and stiff yet surprisingly expressive animation make it easy to be drawn into its vague but tantalizing world, though the end feels artificially out of reach. Darkest Dungeon is a grim and merciless tactical strategy game whose great tension comes from its many layers of complexity, unpredictable randomization, and willingness to put our fragile characters in mortal danger if we dare to venture into its depths in search of treasure and glory.